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Space Space Shooter Space Space Shooter

Rated 4.5 / 5 stars

Another Fantastic DiscoWarp\GoshaDole collab.

These are always so beautifully drawn, and stylized, they just sing by themselves. I do, however, agree with some of the other reviewers when I say making Dunca seem the badass while Ricon turns out be a huge wuss was a little 'eh', it still makes for the argument that the men are usually weak in anime, which I agree with.

I had mentioned in my review for Sexy Vampire that I wanted to see Space Space Shooter made in that style, and you said it wouldn't be your area. Looks like it just became your area. :)

On a final note... am I the only one who picked up on the subtext of the song? And all the horrible sexual innuendo contained therein?

All in all, another beautiful flash, which I shall be seeing over and over again. Any ideas what the next DiscoWarp\GoshaDole collab will be?

Charlie the Unicorn Charlie the Unicorn

Rated 4.5 / 5 stars

Ah, a Classic

Charlie the Unicorn has always been one of my favorites. And I don't think it'll stop.

Oh, and to clarify things. Charlie the Unicorn came out WAY before Flapjack did. WAY before. Like... four years before. So, yea.

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Saturday Morning Watchmen Saturday Morning Watchmen

Rated 4.5 / 5 stars

Holy hell...

You have no idea how funny this is. This is one of the best, and funniest things I've seen on the internets in a long time. You. Must. Make. Series. A few episodes of this would probably go over well.

I like *If it was intentional* the fact you made Silk Specter have a band that looked, from the distance it was at, like the Holograms from Jem and the Holograms. Yes, friend, for I, too, am a fan of 80's cartoons.

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Recent Game Reviews

Air Pressure Air Pressure

Rated 4.5 / 5 stars

Only Translation Available

There is only one way I can possibly translate this addition. It's clear to me that 'Leah' is actually some form of hallucinogenic drug, most likely taken in by the main character via injection (Which explains the hospital ending. He took too large a dose of this drug, and blacked out because of it.)

The flickering picture of Leah is also backed up by the hallucinogenic drug theory, as the more he has of need of 'her', the more she begins to fade, thus an overwhelming need for a man to make sure a woman doesn't cry or leave, takes more of 'her', thus the picture stabilizes.

I don't know, it could be I'm over-analyzing the whole thing, and I need to STFU somethin' fierce, or what. But all in all, I absolutely loved this game. The graphics and music matched perfectly to everything, the multiple endings allowed for a bit of replayability, and the quazi noir atmosphere added leagues to the experience. Keep up the fabulous work, and you will be recognized.

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Mouse Death Trap Mouse Death Trap

Rated 4.5 / 5 stars


For your first game, it's great. However...

I say this in hopes that knowing this will improve, but if you move the mouse REALLY fast through walls, it's possible to cheat to the end.

I don't know how you could fix this, but I hope that knowing this, you could find a way to improve it in the next installment. (Which there WILL be, right? :))

Anywho. keep up the good work, aights? You've got potential, potential which must be nursed.


billowillo responds:

Thanks, a lot of people say i have potential and that i just need to learn more. And im trying to learn as much as i can ;) ive only had flash for about 4 days and ive been working on this game for 2 days straight so...

and yup i am planning on making a second installment in the Mose Death Trap series but i think i will wait until i learn a little bit more and make sure i can make it cheat proof, i almost have it cheat proof there is only 2 more cheats i am aware of besides the going fast through walls thing which i have no idea how to fix. The other 2 though im working on fixing but am getting no were sadly. Im sure someone out there can help me but until then im just gonna keep on trying and practicing with flash. but thanks a ton for this reply ;)

sorry for writing a long reply i have a bad habit of rambling on like that

Thing-Thing 4 Thing-Thing 4

Rated 3 / 5 stars

Well, I'm gonna be honest.

When I saw "Thing-Thing 4" on the front page I was like "Awesome!" and jumped to try it... That was one of the only few things 'awesome' about this game.

From Thing-Thing, on up to Thing-Thing 3, you added new things each time, and I like that, don't get me wrong. However, I've also noticed a steady increase in game difficulty which, again, is not always bad. But I think you made this specific one a bit TOO difficult. It ran alright, which surprised me, but once you start getting into the offices, it becomes a mirical if you get out without the 'Health Display' on the screen.

Which brings me to another point. I happen to like how you set up the health display in this one. It's gone a long way since a numerical representation in the first, and a bar in the other two. But it's too hard to read in my opinion. If there was some set way of reading about how much health you had, that would make that system more bearable.

The Pipe. I have to admit, this is kind of a saving grace. Enemies become stupid once you get in their Deadzone, which isn't bad. But once you're in the Deadzone, there's only one thing to do. Beat the shnikies out of them with the pipe. The problem in THAT being it takes a good ten whacks to kill one. My personal opinion is that if you're going to put a melee weapon into something where gunplay is key, like Thing-Thing, it needs to be a bit more powerful. Not one hit kill, but stronger then "Okay, I've been whacking this guy for ten minutes. When is he gonna die?" kinda weak. If not stronger, it needs to have some bonus that wouldn't make you think "Cripes, I gotta use the PIPE again. Good bye life..."

The recap at the beginning was nice, and kinda made me wonder if you plan on re-doing Thing-Thing 1 and 2 in the new graphics (Thing-Thing 3 kinda already had those graphics.)

And... is it just me, or do the enemies weapons get stronger, while yours don't? Early in the game, getting shot with the Viper was nothing. Middle-late it's almost an instant kill. You'd think if they twinked their weapons out, it would effect it when you pick it up. Nope. Still the same weapon.

Also, I thought the weapons tracked a bit slowly. The "Bounching around like a jackrabbit on crack", as Norman-Matchem so delicately put it, works, but only to a degree. The advantages of that strategy is it allows you to fire at the opponent, while his shots sail harmlessly under you. It doesn't work if the weapons track downwards slowly.

It may seem like it' bashing this. I'm not, I LOVE the Thing-Thing series, it's got lots of character and has more potential then I'd know what to do with... but Thing-Thing 4 kinda killed the whole experience for me. Honestly, I've not beaten it yet, and I don't think I'll play it again for a while, just because I'm getting angry at it. I hope you don't think I'm doing this for fun, it pains me to write this, but if it gives you a better idea of what I, and maybe others, think, then I will not have written this in vein.

I'm a very generous guy, usually, but I'm going to have to give this a six. It's good, but could be much better. Remember, it's not what you add, or how much you crank up the difficulty, it's how you make it more interesting for the player. And that's really all that's important, if you think about it.


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