Only Translation Available
There is only one way I can possibly translate this addition. It's clear to me that 'Leah' is actually some form of hallucinogenic drug, most likely taken in by the main character via injection (Which explains the hospital ending. He took too large a dose of this drug, and blacked out because of it.)
The flickering picture of Leah is also backed up by the hallucinogenic drug theory, as the more he has of need of 'her', the more she begins to fade, thus an overwhelming need for a man to make sure a woman doesn't cry or leave, takes more of 'her', thus the picture stabilizes.
I don't know, it could be I'm over-analyzing the whole thing, and I need to STFU somethin' fierce, or what. But all in all, I absolutely loved this game. The graphics and music matched perfectly to everything, the multiple endings allowed for a bit of replayability, and the quazi noir atmosphere added leagues to the experience. Keep up the fabulous work, and you will be recognized.
For your first game, it's great. However...
I say this in hopes that knowing this will improve, but if you move the mouse REALLY fast through walls, it's possible to cheat to the end.
I don't know how you could fix this, but I hope that knowing this, you could find a way to improve it in the next installment. (Which there WILL be, right? :))
Anywho. keep up the good work, aights? You've got potential, potential which must be nursed.
Thanks, a lot of people say i have potential and that i just need to learn more. And im trying to learn as much as i can ;) ive only had flash for about 4 days and ive been working on this game for 2 days straight so...
and yup i am planning on making a second installment in the Mose Death Trap series but i think i will wait until i learn a little bit more and make sure i can make it cheat proof, i almost have it cheat proof there is only 2 more cheats i am aware of besides the going fast through walls thing which i have no idea how to fix. The other 2 though im working on fixing but am getting no were sadly. Im sure someone out there can help me but until then im just gonna keep on trying and practicing with flash. but thanks a ton for this reply ;)
sorry for writing a long reply i have a bad habit of rambling on like that
Well, I'm gonna be honest.
When I saw "Thing-Thing 4" on the front page I was like "Awesome!" and jumped to try it... That was one of the only few things 'awesome' about this game.
From Thing-Thing, on up to Thing-Thing 3, you added new things each time, and I like that, don't get me wrong. However, I've also noticed a steady increase in game difficulty which, again, is not always bad. But I think you made this specific one a bit TOO difficult. It ran alright, which surprised me, but once you start getting into the offices, it becomes a mirical if you get out without the 'Health Display' on the screen.
Which brings me to another point. I happen to like how you set up the health display in this one. It's gone a long way since a numerical representation in the first, and a bar in the other two. But it's too hard to read in my opinion. If there was some set way of reading about how much health you had, that would make that system more bearable.
The Pipe. I have to admit, this is kind of a saving grace. Enemies become stupid once you get in their Deadzone, which isn't bad. But once you're in the Deadzone, there's only one thing to do. Beat the shnikies out of them with the pipe. The problem in THAT being it takes a good ten whacks to kill one. My personal opinion is that if you're going to put a melee weapon into something where gunplay is key, like Thing-Thing, it needs to be a bit more powerful. Not one hit kill, but stronger then "Okay, I've been whacking this guy for ten minutes. When is he gonna die?" kinda weak. If not stronger, it needs to have some bonus that wouldn't make you think "Cripes, I gotta use the PIPE again. Good bye life..."
The recap at the beginning was nice, and kinda made me wonder if you plan on re-doing Thing-Thing 1 and 2 in the new graphics (Thing-Thing 3 kinda already had those graphics.)
And... is it just me, or do the enemies weapons get stronger, while yours don't? Early in the game, getting shot with the Viper was nothing. Middle-late it's almost an instant kill. You'd think if they twinked their weapons out, it would effect it when you pick it up. Nope. Still the same weapon.
Also, I thought the weapons tracked a bit slowly. The "Bounching around like a jackrabbit on crack", as Norman-Matchem so delicately put it, works, but only to a degree. The advantages of that strategy is it allows you to fire at the opponent, while his shots sail harmlessly under you. It doesn't work if the weapons track downwards slowly.
It may seem like it' bashing this. I'm not, I LOVE the Thing-Thing series, it's got lots of character and has more potential then I'd know what to do with... but Thing-Thing 4 kinda killed the whole experience for me. Honestly, I've not beaten it yet, and I don't think I'll play it again for a while, just because I'm getting angry at it. I hope you don't think I'm doing this for fun, it pains me to write this, but if it gives you a better idea of what I, and maybe others, think, then I will not have written this in vein.
I'm a very generous guy, usually, but I'm going to have to give this a six. It's good, but could be much better. Remember, it's not what you add, or how much you crank up the difficulty, it's how you make it more interesting for the player. And that's really all that's important, if you think about it.
Wow, dude. That was, by far, the funniest thing I've ever played. I was confused at first. I was like "Wow... I'm a tree. Whoopidee doo." But I hit space and is was the most epic thing ever. I loved this, make more!
Okay, few things:
I'm going to rate this Five Stars for one reason. I can't play it. When it loads, and you hit start, the screen goes to that screen where it says "Check here for help if you can't beat the current stage", but I can't get rid of that screen! I can't control the character, and I end up dying... any help?
This game, coupled with part one, was mad cool!
The box bit stumped me, and to all the people who suffered the same fate. One must be able to see that which is invisible at first glace to advance.
Think about that, and you'll get it. I loved this. Thanks man.
I saved reviewing these movies until I had played all three, and I am damn glad I did. Without saying too much, this is, by far, the best escape-style game I've played. Very well thought out, fantastic art, and a clincher at the end that had me saying "Wait... wtf?"
Some people thought that the ending was rushed. I don't think so. I thought it was timed perfectly. I had always wondered how Dialla survived, and I guess it makes sense. People have also said the whole amnesia thing with the Immorgamzics (I think that's right.) was needless, but again, nay, I say! I thought it was a nifty little element.
The only real complaint I have is the ending. It was a cliffhanger, and I want a conclusion. So... is there a fourth installment planned in your devious little mind? Or am I gonna have to make an ending in my own head?
Over all: Perfect Score. Keep up the good work.
Expanding on what Inusinkes said...
Now, if this is yours and yours alone, then why are they telling you you can't post the full thing.
NOW: If they're sponsering this, and PAYING you to make these, then yes, I can see why they'd put the restriction on you, and I understand that. It just makes no sense if you make these for the hell of it, and they say that.
Anyways, I loved it, even if it is both a demo and an advert. Keep up the good work.
The most awesome thing EVER!
This is, by far the most awesome thing I have seen to date. The idea of using an indestructable tank as a weapon! Sheer genious! Please, make more revolutionary games! And the ability to play on your Wii is just great too!
Reminds me of something.
It reminds me of those stick-figure deathtraps we all drew as a kid. Ya know, the ones with all the stick-figures in horribly bad positions, the ones where casulties were expected at 100%. I loved those, and loved this.
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